A comprehensive guide to building augmented reality applications with Unity 3D Key Features● Apply the fundamental principles of 3D design to create engaging and interactive augmented reality experiences.● Learn how to use Unity to work with a variety of AR frameworks and tools.● Gain the competitive edge by learning how to use APIs to build cutting-edge AR applications.Description“Mastering Augmented Reality Development with Unity” is a comprehensive guide that will take you from beginner to expert in AR development. Whether you are a beginner or an experienced developer, this book is the perfect resource for learning to create amazing AR experiences.The book begins with an introduction to AR, covering its core principles and potential applications. You will learn how to visualize AR environments and create visually stunning experiences. Next, the book explores the various tools and development platforms available for AR, with a focus on Unity 3D as the industry-standard platform. You will be guided through creating custom AR components and refreshing your C# programming skills within Unity. Additionally, readers will learn techniques for optimizing AR app performance.By the end of the book, you will be able to build AR applications with Unity 3D with ease.What you will learn● Use Unity 3D to develop, build and run mobile 3D applications.● Use different AR frameworks to integrate augmented reality into 3D scenes.● Combine networking and cutting-edge technologies to develop dynamic and interactive AR applications.● Learn how to use the best practices of AR design to create captivating experiences.● Optimize application performance for a truly seamless and immersive user experience.Who this book is forThis book is for anyone who has a basic understanding of programming and is interested in learning to build AR applications using Unity 3D.Table of Contents1. Getting Started with Augmented Reality2. Visualizing AR Environment and Components3. Exploring Tools and Development Platforms4. Up and Running with Unity 3D5. Creating Your First Custom Component6. Refreshing C# Concepts with Unity7. Trying Out First 3D Mobile App Development8. Building Marker-based AR Apps with Vuforia9. Developing Marker-based Dynamic AR Apps10. Marker-less AR Apps with AR Kit and AR Core11. World Scale AR App with Niantic Lightship12. Best Practices in Augmented Reality Application Design13. AR App Performance Optimization